Jul 21, 2005, 08:32 PM // 20:32
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#61
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Let me restate my opinion. The game does not remind me of an FPS at all. It does, to me, resemble an FPS in that (in pvp) you have spawn points, you spawn at them at the start of the game and then you pull out at the enemy. This is obviously a minute aspect.
When you ingage with other players in Guild Wars you draw in close to them, you either slash or you throw a projectile at them, you use skills and wait for skills to recharge. You use proper timing and combonations of manuvers (Such as using Sever Arty, then Gash, ECT.)
In FPS PvP you see a player in the distance and you shoot at them, or you get up close to a player, hop and zig zagging around them, firing your gun madly at their chest.
The Action RPG really resembles this type of game to me, becuase in an action RPG there is no turn system except for the time it takes for you to hit, retract, and hit again (Much like what Algren stated in his first post). You use skills, wait for them and your mana, energy, force points to recharge and then use them again.
Some ARPGs would be like Dark Cloud 1, 2 and Knights of the Old Republic. Most MMORPGs don't use turn based systems anymore.
I would label this game, in my opinion, as an MMOARPG (Massively Multiplayer Online Action Role Playing Game).
Last edited by Sagius Truthbarron; Jul 21, 2005 at 08:35 PM // 20:35..
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Jul 21, 2005, 08:35 PM // 20:35
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#63
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Quote:
Originally Posted by Sagius Truthbarron
I would label this game, in my opinion, as an MMOARPG (Massively Multiplayer Online Action Role Playing Game).
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I conceded earlier that action RPG was a better title.
MMOARPG? Another acronym to remember!
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Jul 21, 2005, 08:58 PM // 20:58
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#64
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Desert Nomad
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Erm.. but anyhow the CEO of NCSoft did took the gamble that we known as GW to target the MMORPG market. So regardless of your definitions, we all know how popular WoW is in China (latest figure as of today... 1.5 mil accounts in China alone). All the shareholders will know is MMORPG = Teh Kash, this new "MMOCRPG" or whatever newfangled trash the marketoids call it is currently looking to be "Teh Fl0p".
I can essentially imagine news of that report as a HUGE finger from Blizzard back at their ex-employees.
What will GW's future be like? I certainly hope they are not going to hide behind the "oh, we don't charge subscription fees" line of argument, because as far as I'm concerned, they can actually go full steam, and release an expansion every 3 months for $50, and if the content and gameplay is there, I will actually buy it (and essentially pay the same as I'd do for WoW).
So what will GW be like in the future?
A Counterstrike wannabe?
Or a truly unique experience?
As it stands now... it is just a jack of all trades, and a master of none. And that gets old really fast.
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Jul 21, 2005, 09:04 PM // 21:04
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#65
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Ascalonian Squire
Join Date: Jun 2005
Location: Larry Flynts Hustler Club Balto., MD
Guild: The Darksteel Legion
Profession: W/Mo
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back to the original post
When I party I try to find a balanced group for the mission thinking to myself is there alot of casters if so lets get us some mesmers
is there alot of groups using bows from higher places come here my ranger friend bring fluffy if it wants to come along. Hmmm Necro very awsome indeed you good in blood curse or death
all classes have their pluses and their minuses
Its all about having fun
do you not hate when a thread gets hijacked
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Jul 21, 2005, 09:04 PM // 21:04
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#66
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Banned
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generik.
I agree with you that NCSoft has to decide where GW is going. They either have to decide that it will be a PvP game and drop the element of PvE to focus on the PvP needs. Or decide that it's going to be a MMORPG(MMOARPG CORPG MMORCPG MMOACRPG NCLSHDHSKDH whatever you wanna call it) and drop the entire idea of PvP to develop a more unique plotline and gameplay for RPGers....trying to be both is far too difficult, and as I see it the reason this game is going to fail in the long run.
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Jul 21, 2005, 09:08 PM // 21:08
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#67
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Ascalonian Squire
Join Date: Jun 2005
Location: Larry Flynts Hustler Club Balto., MD
Guild: The Darksteel Legion
Profession: W/Mo
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You know what I hate people and the word Failure
Do you think that ncsoft thinks this game is a failure I think not
this game is getting bigger and better
more new people coming into the game
Why is it that people wish to see this game fail
who knows Human nature is wierd
Quote:
Has one not heard of taking the easy roads makes thingy sucky in the end but going the hard road makes one tough and prosperous. Mehhhhh and Sigh
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***combined a double post*** ~Anie
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Jul 21, 2005, 09:09 PM // 21:09
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#68
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Krytan Explorer
Join Date: Jul 2005
Profession: Mo/Me
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the major reasons I bought this game, after quiting EQ, is the graphics, the female models, and the ability to play short sessions.
for me, I don't care if this game "fails" and nobody else plays it anymore. I'll still have a nice time looking at the backside of my female characters, fighting with henchmen. 75% of the time I find it more enjoyable to be with henchmen than with poor AI'ed human players anyway.
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Jul 21, 2005, 09:14 PM // 21:14
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#69
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Desert Nomad
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Yeap.
You might argue that WoW had a longer run than GW. But let's be honest with ourselves here. I never ever seen an advertisement for WoW on TV or anywhere... so how did all that 3.5 million gamers come to become paying subscribers?
Simple! Word of Mouth.
That works for WoW because of these huge communities that already existed from the D2/WC3 days. For GW, there is no such luxury.
What's worse for GW... is that it is actually starting to get awfully boring and old very fast. I have a neighbour who is on WoW for currently the 6th month, and he is STILL playing that game. Almost two months into GW and already I'm bloody sick of these nerf bats, and HOW STRANGE it is... the SHEER IRONY, that the most common mobs in the games are the classes that the fewest people play. Mesmers and Necros!
I don't farm, but I can imagine that for such a boring game it might be interesting to be able to go out and kill a whole bunch of stuff. It is legitimate money mind you, duping gold and items... that on the other hand is a different story.
If a friend were to ask me.. "So, how is this GW game you have been playing?". I guess my response would be "Oh, it gets boring and old really fast". And I definitely wouldn't lie to a mate to cover ANet's shortcomings. As it stands, it is not deserving of that sale.
You might argue further that why gamers are so particular about the need to play GW day and night for months on an end...
Well, I don't see games like.. Quake having an expansion every 6 months. Doom and Halflife are different stories, since they probably will have 1 expansion and that's it. GW is unique in the sense that it essentially seems to follow the MMORPG model, of slowly suckering you into an addiction in hopes that you will keep shelling out cash every 6 months.
Except they failed at the suckering part.
There is also very little replay value.
You might not care about replayability, but I certainly care about it. I think Blizzard cares about it too, and guess what? Every one of their titles are best sellers in their area.
GW? I don't know. Let's see about that. After all it has been a best seller for quite a while.
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Jul 21, 2005, 09:15 PM // 21:15
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#70
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Academy Page
Join Date: Jun 2005
Location: Ohio
Profession: A/W
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Ranger, Necro and Mesmer are advance classes for sure. Before I brought the game I was looking for threads about the Ranger class. To my suprise a great portion of them said Ranger sucked, was underpowered and very weak compared to other classes. I remember reading one comment saying in order for his Ranger to do damage he must rely on all his necro skills.
When I got the game and made a Ranger, I really started to wonder about these Ranger bashing threads. I started to see that the people who complained had no idea how to play them. You have to be crafty, have good timing and choose the right targets to exploit Rangers power.
I'm sure in time we will see many more Rangers and even Necros and Mesmers. After reading the Mesmer class description when I first started, I made it my goal to stay away from them. I had no clue how a "counter" character could work in a rpg. But they aren't as complex as they seem. In fact a Mesmer will be my next character :P
Also, Gw does "FEEL" like a fps. It doesn't look like one and it doesn't play like one. But it feels like one.
Gw: Community is broken up in many districts but are united on forums.
Fps: Community is broken up into many different servers but are united on forums.
Gw: PvP can either be organized(4vs4 etc) teams or your guild vs another guild.
Fps: You join server and play with random people or you clan vs clan.
Gw: Players do co-op objective based missions together in their own world.
Fps: Games like Rainbow 6; Players do co-op based missions together in their own server/world.
Those are just some of the ways it feels like a fps atmosphere to me.
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Jul 21, 2005, 09:26 PM // 21:26
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#71
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Ascalonian Squire
Join Date: Jun 2005
Location: Larry Flynts Hustler Club Balto., MD
Guild: The Darksteel Legion
Profession: W/Mo
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wonder how wow people get suckered into playing over 200 dollas to play a game
hmmm yeah lets go do some quest kill x amount of this
yep that is fun
Im new in wow can i get helped yeah sure
what just happend i got ganked
o cool im about to kill this hard mob all bymyself see what loot i get
o what the heck just happend some one done stole my loot
o well to each his own
I am happy with guild wars and glad for guild wars
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Jul 21, 2005, 09:31 PM // 21:31
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#72
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Wilds Pathfinder
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Quote:
Originally Posted by Grivious Maximus
back to the original post
When I party I try to find a balanced group for the mission thinking to myself is there alot of casters if so lets get us some mesmers
is there alot of groups using bows from higher places come here my ranger friend bring fluffy if it wants to come along. Hmmm Necro very awsome indeed you good in blood curse or death
all classes have their pluses and their minuses
Its all about having fun
do you not hate when a thread gets hijacked
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I agree, but I think it's not a matter of infancy (as in the case of the OP opinion) in the game in my opinion it's a matter of balance. People have already played the game to death, enough to know that certain classes dominate.
On the subject of what sort of game this is, I think Anet tried to make the game appealing to a wider variety of people and game types hence the reason no one can say it's this or that.
If they want to make up a new acronym for it, so be it. But please, to argue that it doesn't have fps elements because ti doesn't account for trajectory..blah blah blah is pointless. (one again not pointed ant anyone in particular)
Last edited by Dax; Jul 21, 2005 at 09:36 PM // 21:36..
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Jul 21, 2005, 09:57 PM // 21:57
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#73
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Quote:
Originally Posted by Azadaleou
Gw: Community is broken up in many districts but are united on forums.
Fps: Community is broken up into many different servers but are united on forums.
Gw: PvP can either be organized(4vs4 etc) teams or your guild vs another guild.
Fps: You join server and play with random people or you clan vs clan.
Gw: Players do co-op objective based missions together in their own world.
Fps: Games like Rainbow 6; Players do co-op based missions together in their own server/world.
Those are just some of the ways it feels like a fps atmosphere to me.
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The same could also be said for the RTS.
Gw: Community is broken up in many districts but are united on forums.
RTS: Community is broken up into mostly Channels depending on area or Rooms depending on type of game play. Message boards are usualy more scattered and less concentrated than most genres.
Gw: PvP can either be organized(4vs4 etc) teams or your guild vs another guild. Also boasts the idea of world and regional tournements.
RTS: Can mostly in groups ranging from 4-8 vs 4-8. You can do arranged games and clan wars in most. Most of them have prized tournements (So do FPSs)
Gw: Players do co-op objective based missions together in their own world.
RTS: Many games have such features as "Build a wonder of the world and keep it for this ammount of time" or "Completely advance the tech tree" such things. I'm generally refering to PvP here, but some games (Like Warcraft III) have custome, player made games that are VSed computer players.
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Jul 21, 2005, 10:10 PM // 22:10
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#74
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Pre-Searing Cadet
Join Date: May 2005
Guild: Knights Of The Raging Pheonix
Profession: W/R
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Quote:
Originally Posted by Algren Cole
uhm...counter-strike has auto-aim...
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no it doesnt.
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Jul 22, 2005, 12:29 AM // 00:29
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#75
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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GW is a simple trumps game, where you have 8 cards in your deck.
You are split into roles, and this is not only RPG/MMORPG releated, it has been in the FPS gendra, with BF games being a prime example.
I would not say its tactical, as in PvE once you know the creature in the areas you seldom change tactics or have to adapt on the spur of the moment.
In PvP its about finding a system the group can work too. Then you implement it till another team finds a counter system.
Tactics only really come into play after a battle when you are working out a new system to beat the guys/gals that just beat you. There is often not a great deal of tactical changes in any PvP battle once it has started, you have you skill locked and it depends on who has the best system worked out.
Much to the dismay of many players, The skill is in the system / team organisation and not in the players skillset / rune horde.
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Jul 22, 2005, 08:23 AM // 08:23
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#76
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Krytan Explorer
Join Date: May 2005
Location: germany
Guild: Guild Of Openhearted Deeds
Profession: R/Mo
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I wonder what FPS stands for?
FirstPersonShooter.
Hm,
My ranger shoots arrows.
If I zoom close enough, my field of view become that of a first person.
First person view.
Me shooting.
It's a first person shooter.
A very nice one with role-playing elements.
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Jul 22, 2005, 09:54 PM // 21:54
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#77
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Desert Nomad
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Quote:
Originally Posted by Algren Cole
I wouldn't liken this game to an FPS...but I take great pride in the fact that I can read....and from what I read I can ascertain the fact that she didn't say GW was a FPS...she said some elements of the game make you FEEL like it's a FPS.
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That is making a statement saying the game is like a fps.
I am curious though, why did you omit so many parts of your statement while using "..."?
Quote:
Originally Posted by Ashley Twig
I wonder what FPS stands for?
FirstPersonShooter.
Hm,
My ranger shoots arrows.
If I zoom close enough, my field of view become that of a first person.
First person view.
Me shooting.
It's a first person shooter.
A very nice one with role-playing elements.
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Duck hunt
Is in the perspective of the shooter.
Simulates shooting ducks.
You pulling the trigger to shoot the ducks.
Duck hunt != First person shooter
Duck hunt = simulation or action shooter
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Jul 25, 2005, 01:57 PM // 13:57
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#78
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Krytan Explorer
Join Date: May 2005
Location: germany
Guild: Guild Of Openhearted Deeds
Profession: R/Mo
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Quote:
Originally Posted by Phades
Duck hunt != First person shooter
Duck hunt = simulation or action shooter
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Hm,duck hunt,
the term "simulation" is probably a term that describes almost any computer game there is.
So even a game like Doom, Quake or HalfLife etc. is some kind of a simulation.
And ActionShooter? Name one so called "real" FPS that isn't an ActionShooter?
How about DuckHunt being a first person action simulation shooter?
FPASS.
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Jul 25, 2005, 02:00 PM // 14:00
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#79
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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FPS = &^&ing please shutup. Dead topic
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Jul 25, 2005, 02:06 PM // 14:06
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#80
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Quote:
Originally Posted by Shadow_Avenger
FPS = &^&ing please shutup. Dead topic
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*blinks* That was unnecessary.
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